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Old Sep 07, 2006, 07:01 AM // 07:01   #21
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Originally Posted by Curse You
It kind of plays into players learning from their mistakes. If they fail to ask an honest person the actual price of the item they are selling, then they sort of deserve to be scammed (sort of).
And how can you tell who can be trusted and who can't be when your new to the game ?

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Originally Posted by Scavenger Rage
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The thing i like most in pre is the simplicity. No storage, no traders....everything is just so rustic (for the lack of a better word) and thats the most charming thing about it.

I like the value of things there and adding traders would ruin it, so PLEASE dont do it. Let it be the way it is, pretty, shinny and relaxing.
So you support scamming newbs out of their black dyes ?

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Hell, i even bought an extra charr slot so I can be on pre - searing all the time, its just wonderfull how the things work in there and i would hate to see it dismantled by people farming arround to sell dyes. People have litle money, and items sell cheap, and there are actualy demand even for the crappier ones. Putting a dye trader would just make a whole new "WTS WTS WTS" spam back there and people rushing for big money instead of beeing satisfied whith the litle they can gather from their quests and missions.

Latter.
How often do you people trying to sell items that the traders stock in post ?
In pre-searing, since most people can't afford to buy it, there will be even less sellers.

As for the farmers, since they would be solo farming the dye, I doubt you would see much of them. They just farm the dyes, dump them to the trader, then repeat. Actually, if the farming of black dyes is worth it now, I'd be suprised if there aren't people who farm then while using a second character to shuttle them to post for selling now. The gold won't be useable till its transfered to post anyway.
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Old Sep 07, 2006, 03:24 PM // 15:24   #22
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Originally Posted by bilateralrope
So you support scamming newbs out of their black dyes ?
I shouldn’t even start arguing with you cause as far as your last statement goes, you are a narrow minded person that simply does not take the proper time to hear other peoples comments before ranting away...

BUT, in the other hand I will clarify my point just so other people like yourself don’t start misunderstanding things...

The pre - searing is a SIMPLER version of the game, and it is PERFECT the way it is. People are introduced in a small / slow paced environment that really shows how the life was wonderful before the charr ripped the land apart. Adding new features would just take away some of its glory, so i keep my idea, NO DYE TRADERS!

Taking advantage of some one else is bad, and that’s the reason why post - ser character CANNOT enter the pre - searing area. The same reason why you can´t access storage there, and also the same reason there are not specific traders in there, so no one can make "big money" by farming, that’s the way THAT economy (which is completely different from the post - searing economy) works, and adding new stuff won’t solve the problem of scams.

IF you implement a dye trader the farm will get insane and the noobs will spend countless hours in pre - searing without even knowing that there is only a tutorial, trying to get money for things they will never need. IF you try to reduce the sell price on those traders, then the scammers will still be there, buying the dyes for a little bit more money and making some bucks in return. ALSO, think about this, noobs will be spending thousands of their HARD ERNED money (making up 1k in pre takes time....) buying dyes and applying to no - where near max armors without even knowing that those armors wont help them at all on post - searing.

The way I see, the only way to shut all the scams for ever is simply taking out the black dye drops / silver dye drops from the pre - searing at all....I never really understand why to keep a such pricy item dropping on the "tutorial" and I still don’t.

Latter.
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Old Sep 07, 2006, 10:39 PM // 22:39   #23
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Originally Posted by Ctb
Since dye is the only semi-valuable item that drops in pre-searing on the south side of the wall, it would be nice if there were a dye trader in Ascalon City, possibly one that would only give quotes. Thanks to the fact that there is STILL nothing close to a workable trading system in GW, most of pre-searing is now so overrun with people scamming newbs out of their "1 gold black dyes" that it's hard to go into an outpost or town and not see at least two people flipping through the districts trying to compete for a victim.

I don't know about anyone else, but it wouldn't encourage me to become a long time player to go to post searing only to immediately find I'd been scammed out of 6 plats in my first day in the game just because there's no way to find the actual value of anything most of the time.

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pre is 2 years before post, for that reason alone a dye trader would totally screw the storyline. Also, even when there is a dye trader in pre, newbs will still be scammed out of their blackies cuz they simply do not know black is that expensive. Believe me, there's a LOT of people telling black will be worth 7k later in the game in open chat whenever they see someone spamming 'WTB all ur dyes for 50g'.

I agree that it would be nice to do something about dye scammers but imho it's not worth screwing up the storyline for it.
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Old Sep 07, 2006, 11:11 PM // 23:11   #24
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Quote:
Originally Posted by Scavenger Rage
The way I see, the only way to shut all the scams for ever is simply taking out the black dye drops / silver dye drops from the pre - searing at all....I never really understand why to keep a such pricy item dropping on the "tutorial" and I still don’t.
That would also work, but depending on how GW is coded it might not be possible. I'll support eaither option.

As for the seperate economy argument, what would you say to a dye trader that operates seperatly from the post-searing dye traders meaning that his prices are only determined by the supply and demand levels in pre-searing ?

For the argument about screwing up the storyline, well that is an issue, but I feel that preventing scammers is more important than the minor storyline issues this would cause.
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Old Sep 08, 2006, 12:11 AM // 00:11   #25
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If they took out black dye from pre then the black dye that would be left there on characters would become rediculously expensive.
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Old Sep 08, 2006, 12:32 AM // 00:32   #26
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Originally Posted by Quid Pro Quo
If they took out black dye from pre then the black dye that would be left there on characters would become rediculously expensive.
You talk like black dye isn't ridiculously expensive in general...
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Old Sep 08, 2006, 01:01 AM // 01:01   #27
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Signed for some sort of informational NPC about dyes.... Maybe another herald that talks about dye and how he is sure it will be worth a lot some day. Maybe just a dye trader withOUT the buy/sell option - he's there but just not ready to do business.

The major problem with actual newbs in presearing is that they don't know that presearing turns post.... I cannot even begin to tally the amount of people I have had the pre vs post sear talks with - I had a whole district that asked me mutiple questions and wanted info - I told those who didn't care if a small bit of their storyline was ruined to meet me in the last district of the Abbey .... From there it turned into a 45min lesson on presear vs post and the fact that they are TWO different places. Some post too soon, some are lvl 12 and never knew they could.

I think something should be done for sure - a little more information would be helpful and it would leave people feeling better about the game as a whole. Another thing.... The NPC that takes you to post... for goodness sakes PLEASE PLEASE PLEASE make his warning a little more pronounced.... I just took what he said to be story line for where I was and had no clue that once I went post I could never return. (Lvl 3 Ranger in post sear without half her skills FTL!)
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Old Sep 08, 2006, 02:18 AM // 02:18   #28
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Quote:
Originally Posted by bilateralrope
That would also work, but depending on how GW is coded it might not be possible. I'll support eaither option.

As for the seperate economy argument, what would you say to a dye trader that operates seperatly from the post-searing dye traders meaning that his prices are only determined by the supply and demand levels in pre-searing ?

For the argument about screwing up the storyline, well that is an issue, but I feel that preventing scammers is more important than the minor storyline issues this would cause.
Ectos only drops on UW, shards only on FOW, and so on...if they can make that whith a crafting material, I am 100% sure they can add it to a dye. Maybe not as easy, but surely its duable.

Latter.
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Old Sep 08, 2006, 03:18 AM // 03:18   #29
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Signed

I am in pre every day on “Dolls to the Walls” and I see the dye scams every day.

WTB cheep black 4k
WTB all dye paying 75gold each

Why would a dye trader in pre be such a bad thing?
The only people who would object to a dye trader are the dye scammers as they will lose out on potential victims.

Dye prices in pre are ridiculous, red for 200gold silver 800gold black 8k+ for an item that has no game play value other than giving your character a personalised feel or fast cash if you are lucky to get a black drop.

Post yesterday 07/09/2006 the merchant was paying
30 gold for red dye
20 gold for yellow dyes
550gold for silver dye

A dye trader in pre would not affect the world economics as the dye is only taken directly to post by the players for a fast profit anyway.

The next negative I see is the players trying to help the new players by spamming messages continually an example that I see is “Do not sell dye in pre save for post silver sells for 700gold + black 8k +” that’s nice that you are trying to help but it can be painful when having a discussion interrupted every 2sec by the same message.
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